As Diablo’s influence spread from beneath Tristram, heroes from throughout the world of Sanctuary traveled to confront the prime evil. Amongst those heroes were members of the northern cultures: druids and barbarians. Both of those character classes were introduced in Diablo 2 and its expansion, and the barbarian has made a return in Diablo 3.

The barbarian in Diablo is a master of melee combat with the ability to leap attack, spin in a whirlwind of sharpened steel, and unleash powerful war cries to alter the course of battle. For the AGE system, it seems to be a good match for a strength-focused warrior that eventually takes either the berserker or champion specialization. Those who take the berserker specialization focus more on personal might while the champion’s abilities could easily be described as a barbarian’s war cries.

Diablo’s druid is a class capable of casting elemental spells, summoning animal and plant allies, and changing form into either a werewolf or bear. The spellcasting ability means that a druid should be a mage, but there isn’t really support for summoning or shapeshifting in set 1 or set 2 for Dragon Age. Luckily, it looks like both of those will be covered to some degree in the upcoming set 3 based on the playtest.

Barbarian of the North

Long ago, the barbarians of northern Sanctuary were tasked with the defense of Mount Arreat. The barbarians, who refer to themselves as Children of Bul-Kathos, have largely remained isolated in the Northern Steppes since being tasked with the protection of the holy mountain. Because of their isolation and disdain for sorcery and scholarship, the barbarians have a reputation as crude savages, but in truth they have a deep sense of duty and honor.

Playing a Barbarian of the North

If you choose to play a Barbarian of the North, modify your character as follows:

  • Add 1 to your Strength ability. The barbarians are known for their might throughout all of Sanctuary.
  • Pick one of the following ability focuses: Constitution (Stamina) or Strength (Might)
  • You can speak the Barbarian Tongue
  • Take the warrior class.

Roll twice on the accompanying table for additional benefits. Roll 2d6 and add the result together. If you get the same result twice, re-roll until you get something different.

2d6 Benefit
2 +1 Dexterity
3-4 Focus: Strength (Intimidation)
5 Focus: Strength (Jumping)
6 Focus: Perception (Tracking)
7-8 +1 Constitution
9 Focus: Dexterity (Brawling)
10-11 Focus: Willpower (Courage)
12 +1 Strength

Scosglen Druid

The druids of Scosglen were once part of the same tribes as the barbarians of the Northern Steppes, but chose a different path than the followers of Bul-Kathos. Rather than focus on physical might, the druidic people pursued a spiritual connection to nature and developed a form of magic unlike anything else in the world. Like the barbarians, the druids believe that they are a last line of defense against the powers of the Burning Hells.

Playing a Scosglen Druid

If you choose to play a Scosglen Druid, modify your character as follows:

  • Add 1 to your Constitution ability. The people of Scosglen are hardy folk well suited to the northern forests.
  • Pick one of the following ability focuses: Communication (Animal Handling) or Cunning(Natural Lore)
  • You can speak and read Druidic as well as either the Barbarian Tongue or the Western Tongue.
  • Take the mage class. You may learn and cast spells from the elemental and nature schools.

Roll twice on the accompanying table for additional benefits. Roll 2d6 and add the result together. If you get the same result twice, re-roll until you get something different.

2d6 Benefit
2 +1 Dexterity
3-4 Focus: Magic (Nature)
5 Focus: Cunning (Healing)
6 Focus: Perception (Tracking)
7-8 +1 Cunning
9 Focus: Communication (Performance)
10-11 Focus: Constitution (Stamina)
12 +1 Strength
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