Perhaps next I should detail a Talent for “Shooting First” or some kind of mechanical benefit for simply yelling “NOOOOOOOOooooooo!”
The Gungan race is a reclusive one, with a minor appearance in the galaxy. These duck-billed amphibians reside mostly in the swamps and lakes of Naboo, surviving with a combination of nature and technology.
Playing A Gungan
If you choose to play a Gungan, modify your character as follows:
- Add 1 to your Constitution ability.
- Pick one of the following ability focuses: Constitution (Swimming) or Communication (Beast Handling)
- You can speak both Gunganese and Basic.
- Decide if you choose to be Force sensitive or not. This choice cannot be changed later.
- Your speed = 8 + Dexterity – Armor Penalty (if applicable)
Roll twice on the accompanying table for additional benefits. Roll 2d6 and add the results together. If you get the same result twice, reroll until you get something different.
|3-4||Focus: Dexterity (Riding)|
|5||Speak Language: Old Gungan|
|6||Focus: Strength (Melee)|
|9||Focus: Dexterity (Acrobatics)|
|10-11||Focus: Constitution (Running)|
Special: Gungans can reroll any Constitution (Swimming) test, but must keep the results of the second roll. They can also hold their breath twice as long as other races.
Designer Notes: I was going to add some Gungan specific equipment, but I got caught up in life and was confused by the separation of some weapons and the blue energy balls they wield. It’ll come together eventually.
For the record, Jar Jar can suck a big one. This background was created so characters like Kleef can travel the universe once more.
This article was first published on my own blog here.