The AGE system presented in Dragon Age Set 1 provided many ways to define your character. Background, class, and Talents could be combined to create characters with a lot of diversity. Set 2 brought us Specializations, which allowed players to go a step further in making their PCs stand out from the rest. It provided three Specializations for each class, for a total of nine. These allow for a variety of character types, especially for most small to medium-sized gaming groups. However, there is also plenty of room for additional specializations, whether for specific campaign settings or for more generic fantasy settings.
When I started writing Specializations, I was focused on Stunt Points. I thought up a number of abilities that allowed characters to use Stunt Points in different ways and created Specializations around them. But something seemed odd, and I made myself read through the Specializations in Set 2 again. What I realized is that out of the 27 powers throughout the Specializations, only two of them rely on Stunt Points. This made me sit back and think a little more about how new Specializations should work.




