The AGE system presented in Dragon Age Set 1 provided many ways to define your character.  Background, class, and Talents could be combined to create characters with a lot of diversity.  Set 2 brought us Specializations, which allowed players to go a step further in making their PCs stand out from the rest.  It provided three Specializations for each class, for a total of nine.  These allow for a variety of character types, especially for most small to medium-sized gaming groups. However, there is also plenty of room for additional specializations, whether for specific campaign settings or for more generic fantasy settings.

When I started writing Specializations, I was focused on Stunt Points.  I thought up a number of abilities that allowed characters to use Stunt Points in different ways and created Specializations around them.  But something seemed odd, and I made myself read through the Specializations in Set 2 again.  What I realized is that out of the 27 powers throughout the Specializations, only two of them rely on Stunt Points.  This made me sit back and think a little more about how new Specializations should work.

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