As Diablo’s influence spread from beneath Tristram, heroes from throughout the world of Sanctuary traveled to confront the prime evil. Amongst those heroes were members of the northern cultures: druids and barbarians. Both of those character classes were introduced in Diablo 2 and its expansion, and the barbarian has made a return in Diablo 3.
The barbarian in Diablo is a master of melee combat with the ability to leap attack, spin in a whirlwind of sharpened steel, and unleash powerful war cries to alter the course of battle. For the AGE system, it seems to be a good match for a strength-focused warrior that eventually takes either the berserker or champion specialization. Those who take the berserker specialization focus more on personal might while the champion’s abilities could easily be described as a barbarian’s war cries.
Diablo’s druid is a class capable of casting elemental spells, summoning animal and plant allies, and changing form into either a werewolf or bear. The spellcasting ability means that a druid should be a mage, but there isn’t really support for summoning or shapeshifting in set 1 or set 2 for Dragon Age. Luckily, it looks like both of those will be covered to some degree in the upcoming set 3 based on the playtest.


In the Diablo games, the player’s character is often faced with large hordes of enemies that they need to quickly defeat before being overwhelmed. In order to help support that in the AGE system, I’ve been tinkering with monsters with low health that heroes should be able to easily defeat in 1 or 2 hits. The first set of monsters I’ve worked on using these ideas are the fallen ones which often appear in large groups early in both Diablo and Diablo II. The basic fallen one is a minion-type monster that is likely to fall to a single blow, but it can be paired with more powerful champions and shamans.
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