[Beyond Dragon Age] Age of Terror: Into the Cathedral

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It seems that the Archbishop Lazarus goaded many of the townsmen into venturing into the Labyrinth to find the King’s missing son. He played upon their fears and whipped them into a frenzied mob. None of them were prepared for what lay beneath the Cold Earth… Lazarus abandoned them down there – left in the clutches of unspeakable horrors – to die. - Deckard Cain

Upon arriving in the town of Tristram, the heroes find that all but the most stalwart townsfolk have either fled the horrors emerging from the depths below the cathedral or died at their hands. Most recently, a group of townsfolk were led into the cathedral by the Archbishop Lazarus and then abandoned to die. Only a few of the men and women who followed the Archbishop returned to the surface and most of those have since died of their wounds or been driven to madness. To make matters worse, the water in the town’s well has been corrupted by the hellspawn below, so the few remaining townsfolk are in desperate need for aid.

While the aftermath of the mob’s expedition into the dungeons and the poisoned well are the most urgent quests for adventurers, the cathedral’s vast basements house countless threats and opportunities for adventure.

Denizens of the Cathedral

In addition to the small demons known as Fallen, the most common threats in the cathedral are skeletons and zombies. These weak undead have risen from their graves in service to the cursed King Leoric. There are skeletons and zombies presented in Dragon Age RPG Set 1, but here are alternate statistics for use in an Age of Terror campaign.

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[Beyond Dragon Age] Star Wars: Age of Rebellion – Gungans

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I continue my trolling of NewbieDM and his excellent Star Wars: AGE of Rebellion Dragon Age hack with a new background sure to be a favorite at everyone’s gaming table.

Perhaps next I should detail a Talent for “Shooting First” or some kind of mechanical benefit for simply yelling “NOOOOOOOOooooooo!”

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[Beyond Dragon Age] Star Wars: Age of Rebellion playtest document

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I’ve been working on this AGE conversion of Star Wars for what seems like an eternity, and finally I’m comfortable enough with it to release a play test document.  My goal is that people play the game and send me some feedback on it.  I want to know what you like about it, what doesn’t work, what you think it needs, etc.  This is not the final document, it will change depending on what feedback I get, along with other stuff I’m still writing for it.

There are a few things to point out about it:

  • It goes up to level 10 (mirroring the Dragon Age releases)
  • Certain rules are incomplete (space combat and scales primarily)
  • There are no vehicles other than spaceships right now
  • Enemies are limited to just a few for now (reskin some Dragon Age ones if you want)
  • It assumes familiarity with AGE rules, I’m not giving them away in the document
Other than that, you should get some nice playtime out of it.
Leave feedback here, or shoot me an email at newbiedm @ newbiedm.com

EDIT:

I’ve updated the document to fix some errors that went by unnoticed:
- The Scoundrel now lists Force as a secondary ability.
- The Soldier now list Willpower as a secondary ability.
- The Soldier now has starting equipment.
- Removed the Lightsaber Style talent, which was there as a talent from an older version of the document (it is now part of a Jedi specialization).
- And I changed the “blaster style” talent to “Gunslinger” and it applies only to pistols, instead of pistols and rifles.

Species of SW: Age of Rebellion

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Art by Mike Vilardi

Progress is coming along quite nicely in my fan conversion of Star Wars for Dragon Age, “Age of Rebellion”, so I thought I would share the backgrounds I’ve put in the game.

They are really species, but they serve the same mechanical function as backgrounds do in the Dragon Age RPG.  Included in the game will be two different types of humans, Sullustan, Twi’lek, Rodian, and Wookie.

I am almost done writing set one, but I am playtesting my latest space combat design a bit more in depth before I release the conversion because I want to get it right.

So here they are, my backgrounds/species from Set 1 of Star Wars:  Age of Rebellion!

Download it here

[Beyond Dragon Age] Star Wars: Age of Rebellion – The Ewok

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It is a time of turmoil in the galaxy…and by galaxy, I mean NewbieDM‘s mind. This is article two of two in my attempt to make Newbie have an aneurysm and this one should do the trick (you can view the first article here).

You see, Newbie has been putting together a Star Wars hack of the AGE system and refuses to add Ewoks to the fold. Well, here is my attempt at bringing those adorable little cannibals to your table top.

Next: an Ewok Dark Jedi!

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[Beyond Dragon Age] Age of Terror: Heroes of the North

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As Diablo’s influence spread from beneath Tristram, heroes from throughout the world of Sanctuary traveled to confront the prime evil. Amongst those heroes were members of the northern cultures: druids and barbarians. Both of those character classes were introduced in Diablo 2 and its expansion, and the barbarian has made a return in Diablo 3.

The barbarian in Diablo is a master of melee combat with the ability to leap attack, spin in a whirlwind of sharpened steel, and unleash powerful war cries to alter the course of battle. For the AGE system, it seems to be a good match for a strength-focused warrior that eventually takes either the berserker or champion specialization. Those who take the berserker specialization focus more on personal might while the champion’s abilities could easily be described as a barbarian’s war cries.

Diablo’s druid is a class capable of casting elemental spells, summoning animal and plant allies, and changing form into either a werewolf or bear. The spellcasting ability means that a druid should be a mage, but there isn’t really support for summoning or shapeshifting in set 1 or set 2 for Dragon Age. Luckily, it looks like both of those will be covered to some degree in the upcoming set 3 based on the playtest.

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[Beyond Dragon Age] Star Wars: AGE of Rebellion – The Wookie

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Apparently Enrique has gotten inspired by the Force. What has been a bunch of notes for a while have suddenly begun to fly around as draft sections of a conversion document for Star Wars: AGE of Rebellion. We already saw The Scoundrel base class, and now Enrique shows us one of the iconic races of the Star Wars universe, the Wookie, as a background for heroic characters.

While this preview only shows the Wookie background, you can deduce a few things about Enrique’s approach to some of the Star Wars staples and how he intends to deal with those in his conversion (Force sensitivity, I’m looking at you). The background is versatile enough that it can yield good old Chewbacca (Wookie soldier) as well as a variety of Wookie archetypes.

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[Beyond Dragon Age] Star Wars: AGE of Rebellion – The Scoundrel

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Regular contributor Enrique, aka NewbieDM, has been threatening to do an AGE System conversion of Star Wars since we both got Set 1. He’s worked on it on and off for a few months, and I’ve very much enjoyed seeing where he’s taking things.

Enrique will be wrapping up his Dragon Age RPG home game based around the plot of Dragon Age: Origins soon, and his group decided they would play Star Wars next. While they have yet to decide which version of Star Wars to use, Enrique went back to his notes and continued doodling away at his conversion. I woke up to find a string of tweets from him on the subject, including what he is finally naming his project: Star Wars: AGE of Rebellion.

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[March Monster Madness] Contest Ends

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March Monster Madness: the AGE System Monster Design Challenge has come to an end!

Thanks to all who participated this year. I will be gathering the entries and reading through them. You can find a preliminary list of contestants by perusing the comments to the opening post.

The winner will be posted up on April 11, 2012.

Good luck to all.

[March Monster Madness] The AGE Monster Design Challenge 2

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Get ready to channel your inner Dr. Frankenstein as we launch March Monster Madness: the AGE System Monster Design Challenge!

During the month of March we are running the 2nd Annual AGE System Monster Design Challenge.

This year the theme is FREEFORM: create any monster you want for the AGE System! It can be large, it can be small, hairy, spiky, scaly, winged or slithering. It’s up to you! To enter, create your monster, post it to the official thread on the Green Ronin forums, and post a link to your entry in the comments below.

The winner of the AGE Monster Challenge will win a $10 gift certificate to RPGnow/DriveThruRPG.

Contest runs from March 1-31. Voting on the best monster runs from April 2-7. Winners to be announced on April 9.

Start practicing your “It’s Alive!” cry of victory and may the best demiurge win.

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