Recently, Chris Pramas of Green Ronin asked the Twtitterverse if he were to add a fourth class to a generic fantasy game based on the AGE system, what should it be? The majority of respondents went with a Priest class. But is that the right way to go? Let’s take a look at the three classes that exist in Set 1, and see if what roles in a generic adventuring group aren’t being filled.
The Mage is the guy with magic: lightly armored, big magic spells. The magic in Dragon Age is broad enough, that even expanding the spell lists to a generic fantasy game, you can cover quite a lot with just the basic class. Even looking at the magic spells only in the first book, you’ll see that a priest class is already in there. With the description of the Mage and his first few class powers, all that’s needed is to change out the word “Arcane” for “Holy” in the Arcane Lance skill, and choose the Creation Mage suite of spells for a first level character, and bam! There’s your priest. (Actually, it’s your AD&D Cleric. You’ll be able to “turn undead” using the Horror or Repulsion Field spells in Set 2.)
Now the Rogue, she’s the dirty fighter of the group. Sneak in and stab is what this character is all about. She’s the one that “can launch devastating attacks with [her] backstab ability”, and a look at the class powers in Set 1 and in the beta Set 2 document all point to that. Backstab works with melee attacks, Bluff adds onto that, Dirty Fighting in Set 2 is all about melee.
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