Our Own Helm’s Deep II

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Last night saw the end of the PC’s role as the Heroes of Redhold, an Avvarian settlement in the Frostback Mountains of Ferelden, and it ended on a kick ass note that truly showed how much stunts can turn the tide of battle in the Dragon Age RPG.  First, a quick recap, and be warned, there are spoilers here for the “Where Eagles Lair” adventure from the Blood in Ferelden supplement.

The party was tasked with defending the settlement from a horde of Darkspawn, in exchange for information about a kidnapped noble’s daughter.  The siege was designed as a series of three phases, with the first phase having them face three times as many genlocks as PCs before  moving on the to the following phase.  You can read about that here.

Last night’s game saw the PCs involved in phases two and three of the siege.  Here’s a quick recap of how it went, and what I took from it.

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Our Own Helm’s Deep

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I ran a real neat encounter in my Dragon Age game, and I thought I’d share it here, along with some ideas you could steal from it for your game.  The encounter isn’t mine, it’s part of a published adventure found in the excellent Blood in Ferelden supplement for the Dragon Age RPG.

The encounter has the party becoming the main defense against an army of invading darkspawn who are about to attack an Avaarian camp.  The party has to defend the wall, and keep the darkspawn from overrunning the defenses.

Warning: From here on, there are spoilers for “Where Eagles Lair.”

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